![]() But because it is beyond them to try to adapt to something, they scream that it's broken or that the only way to do well is to cheat. & I've not got a fecking aimbot, I've just spent ages practising (& I'm still crap, in the grand scheme of things). ![]() I'm not chiming in about the existence or otherwise of the thing scouseruk was drivelling about, but I've had many people accuse me of aim-assisting (new, OBT only players all) when I've citadelled them. I'm not brilliant at that yet, but improving. Part 2 you learn to predict where a manoeuvring ship will be when your shells land. Or it could be the player needs more experience in tracking targets. I remember in WoT there have been some examples of this happening. If players are having trouble hitting enemy ships it may be something as simple as server lag. Don't forget that also there is a skill that warns the player that there are incoming shells. Distance plays a bif part also - as the further away a ship is the longer the time the shell is travelling which means they have more time to change direction. When you fire at an enemy ship don't fire all guns at once and it the player is doing evasive maneouvers then try and spread your shots around. The mod would not have been able to predict the enemy players evasive moves. The aim assist mod when it was around only predicted the path of the target - it was up to the user of that mod to fire at the predicted spot. Maybe your evasive moves are predictable? As for the RNG, it makes constant hits far more suspicious, as you rightly say, its pretty wild at the moment so how can someone hit that consistently, at long range, skill aside. Its not that the enemy is just good, or even very good, its the fact i get hit hit every time, consistently, no matter what evasive moves i take, no matter what cover or line of sight the enemy has to me, and it isnt even if you see the odd salvo miss as he adjusts fire, it hits EVERY time. When he saw that he targeted by multiple ship, he then decide to bail out from his position.Its an interesting topic, and one I have encountered a few times during play. It can be show if you choose the very 1st left of the first row commander skill. Smoke goes back a little, 25% speed and so on to 100% speed where the smoke so way behind.Īlso maybe the guy isn't moving when shot by 1 ship, he might try his luck. ![]() Smoke forward direct mean he's backtrack/reverse. Or if you don't want to use it, just look at the smoke from the chimney. I'm using UI mod that show the stat of the ship speed. Of all your shot missed, he might doing backward. Well, there's a warning shot commander skill. In the same game we had a French BB Richelieu, shoot through an island, not clip it but through the center of it. Well I just had an interesting game, I had a Hiddenburg do strange things, when we fired at him he didn't move as all of our shots missed, then when our shot were going to hit him he started to move as soon as we fired. Would WG officials do something on this mess? Neither I have prove to accuse those hack users nor I am capable of bringing the hack down, does anyone have the same feeling about the rise of hack? Maybe it is just my rant, maybe I am noob. Not quite sure whether the clause would be ongoing floods in of Chinese players whose are crowd of people got themselves famous of Hack in most well-known game, I burst into extreme rage about the result of google searching engine by keyword '0.8.5 aim assist mod'.Īfter a look on this site, Everything comes very clear, the puzzle of being consistently penetrated exactly in the middle of my ships solved, and it costs me heavily 68%WR to 54% WR to realise I have chosen a wrong time to grind my Henry IV legendary mod. No matter how i WASD hack the ship, i have got consistent penetration right in the middle of my ship basically from all visible salvos. A recent server great migration of Chinese players to SEA server, I have been consistent citadeled in far range. As a person able to score winstreak with Henry IV, got a overall winrate of 68% with Henry IV (Henry is OP no doubt) for the first 60 rounds.
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![]() In “Band of the Hawk,” we see a flashback, in the form of a dream, to the trauma that shapes Guts’ young life and leaves him unable to be touched by anyone (luckily left unseen in the anime), and begging for help from his former mentor Gambino. We then skip to the ‘Black Swordsman’ arc for most of the episode, before jumping into the ‘Golden Age’ arc, which is a backstory that shows the relationship between Guts and the series’ prettyboy, Griffith. It’s unclear when the opening scene takes place s it in the back half of the ‘Golden Age’ arc or the beginning of ‘The Conviction?’ Doesn’t matter. “The Black Swordsman” awkwardly jumps between time frames multiple times. ![]() I guess somewhere in this post I should probably talk about the episodes. The anime captures this same feeling having a 30 second long pan over a still image of a burning village or the beauty of Griffith in the sunset force you to appreciate the artwork in a way you otherwise might breeze by.Ĥ. Berserk is always a careful balance of beauty and horror, and you are expected to stop and appreciate both. The manga is filled with large two-page spreads where Miura forces the reader to stop and just take in the breathtaking scenes of beauty and horror that he creates. In most shows, I find them a bit hokey, but in Berserk they take on a quirky life of their own. It’s a stark contrast to the newer iterations, which have so much motion on screen that the scenes become unwatchable blurs. Like with the music, Berserk shows a bit of its age in its use of long pans over still frames in lieu of full animation for the whole episode. Like all good anime soundtracks, it is just a nonstop series of earworms that will last long after you watch. In the first two episodes, we hit most, if not all, the staples of the series, from the haunting vocal melody of “Guts’ Theme” to the techno beats of “Ghosts.” The soundtrack is all over the map, and honestly can be jarring when watching at times, but those songs linger. In an already dark story, those changes make the entirety feel all the more hopeless.īerserk is one of those animes that is defined by a handful of songs, and we are treated to one of them a minute into the series, with the Japanese punk-pop theme “Tell Me Why.” It’s not exactly what one would expect from a dark fantasy series, but then again Berserk is built on weird. While their removal may help streamline the story, it also leaves Guts alone and companionless. Some characters are removed to simplify the story, including Guts’s companion and comic relief, Puck, and his mentor in the ways of demon fighting, The Skull Knight. Often times the gore, sexual violence, and overall grossness of the manga is toned down enough for the anime to be watchable, but not so much that it loses the gritty feel of the series. I appreciate some of the editorial choices made, like starting the series with Godo working in what appears to be Dragonslayer while Guts looks on from the shadows, instead of the cringeworthy sex scene in opener of the manga. It’s not a simple shot-for-shot version of Miura’s work, but an adaptation. With all that in mind, it seemed a good time to pause and look back on the original series and remember the good, the bad, and the very ugly of this classic piece of anime history.įrom the very first scene of the anime, it’s made clear to readers that the show will have a tone all its own. The franchise as a whole is in a really good place as of late: Kentaro Miura is writing chapters consistently, Dark Horse is publishing deluxe hardcovers in English, and GEMBA stopped making terrible 3Dish movie and series adaptations. For anyone unfamiliar with the series, think of a mix of Jim Henson’s Labyrinth and Hellraiser, set during the Hundred Years’ War. How’s it going Multiversity Readers? This summer I’ll be joining the Summer TV Binge to review the 1997 anime adaptation of Berserk. |
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